State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · September 2024

Top 5 City Building Games on iOS in Sweden, Q3 2024

Explore the performance trends of the leading city building games on iOS in Sweden during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 City Building Games on iOS in Sweden, Q3 2024

In the third quarter of 2024, the city building game category on iOS in Sweden saw varying performance across the top five applications. According to Sensor Tower data, these games exhibited diverse trends in weekly downloads, revenue, and active users.

SimCity BuildIt from Electronic Arts experienced fluctuations in weekly revenue, peaking at approximately $3.1K in the week of July 22. Despite a decline to $1.3K by the end of September, the game maintained a solid presence. Weekly downloads began at around 424 and saw a dip mid-quarter, settling at 128 by the end. The active users showed a gradual decline from 3.7K to 2.6K throughout the quarter.

Merge County® by Microfun Limited showed a consistent weekly revenue, hovering between $1.3K and $2K, with a slight peak at $2K in early September. Downloads were relatively low, starting at 300 and decreasing to 38 by the quarter's end. The active user count started at 464 and decreased to 284, indicating a steady decline over the quarter.

Isekai:Slow Life from Mars Era Limited had a notable revenue trend, with an early peak of $2K in July, followed by a decrease to around $1K by the end of September. Downloads were minimal, beginning at 38 and dwindling to 1 by the quarter's end. Active users peaked at 1.7K in early July and settled at 1.3K by the end of September, showing some fluctuations throughout the period.

Puzzles & Chaos: Frozen Castle by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED saw its highest revenue of about $2K in late July, but this declined to $629 by the end of September. Downloads began at 68, dipped mid-quarter, and then rose slightly to 39. Active users started at 274 and fluctuated, ending the quarter at 240.

The Simpsons™: Tapped Out, another title by Electronic Arts, showed a varied revenue pattern, starting at $865 and peaking at $1.3K mid-July before dropping to $5 by the end of September. Downloads ranged from 89 to 336, with a notable spike in late September. Active users remained relatively stable, starting at 2.4K and ending at 2.3K.

For more insights and detailed analysis on mobile game performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2024